RCCE 2.0 has been revived and is currently available in a pre-release form and the source code is available on GitHub. Please join the discord for regular updates and discussion.
The goal currently is to modernize the engine as best we can while also opening the source and organizing it as best we can to preserve the project for future generations.
First off I want to say sorry for dropping the ball on the RCCE forums. Shit hit the fan these past two years and I just wasn't able to keep up with them. I attempted data recovery after I discovered the server had expired but GoDaddy had already deleted everything.
I did, however, login to my old bitbucket account and found the original RCCE 2.0 source code as it stood 2015-06-12 and I would like to share it here with anyone who can use it. RCCE 2.0 had changed many hands and been modified quite a bit after this and before the site went down so I'm not sure what all changes there are in this version.
But here is the main branch download from the git repository. FastExt is not included and you will have to provide the source files to compile.
For anyone interested I'm attempting to modernize the official RCCE repo. I have ported over the repo from BitBucket to GitHub and have set up a permission structure so it doesn't rely on a single person. If you would like to join as a contributor you can request permission here: github.com/orgs/RydeTec/teams/rcce-contributors or send me your github username.
I currently have a branch and draft PR open to update the repo as best I can so don't be discouraged that the master branch is 9 years old. While RealmCrafter as a product is dead, I believe it is still important for education and hobbyist uses.
Just an update for anyone interested, I’ve downloaded github.com/juanjp600/blitz3d and got it to build in the latest visual studio. It fixes a lot of issues with Blitz like the Memory Access Violations and adds some capabilities like built in bump map, LOD and OpenAL. I’m now going through the painstaking process of adding strict typing to all of the RCCE source code including tools. I will end up customizing this version of Blitz3D to add more capabilities that will benefit RC and include its source code and compiled binaries in the repo. If I can find source or replacements for the dlls we will have the full stack of RC open source, customizable and in a one stop shop so anyone of any level of game developer will be able to build anything they want to their hearts content.
I have packaged a pre-release here with a precompiled version of the engine as a .zip file for people who just want to use it instead of messing with source.
I have packaged a pre-release here with a precompiled version of the engine as a .zip file for people who just want to use it instead of messing with source.
I have packaged a pre-release here with a precompiled version of the engine as a .zip file for people who just want to use it instead of messing with source.
Thank you for the links. What is the chance you will release new versions as you make progress?
I am planning to release a new pre-release this weekend. And the one liked previously is already outdated. There is a 2.0.0-alpha.2 available now. I am trying to have a release available every month but I've already fallen behind schedule on that. Here is the current roadmap: github.com/orgs/RydeTec/projects/3