will
New Member
Posts: 7
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Post by will on Oct 1, 2023 23:48:23 GMT
adhd, i was also kicked from the discord my schizophrenia i think?
well, i wish to participate. i thought this is my project and i have difficulty real life working on this, maybe you could help? i dont know i'll give up or abandon the computer users here and frankly you real life people issues. i need to make a difference. trying to understand my online life connects to my inner world.
Medieval dreams. a openb3d/blitzmax project. so, to understand, openb3d like b3d has some processing limitations, it was simply to bring b3d to blitzmax with some extensions. i may have to scale though i were thinking each kingdom have 100 actors per player. i have heard repeatmesh may be used to thread entity copies though it doesnt copy bones, it supports animation but bones are required to have items to animate child entities.
i mean, villages, castles, farming hunger system, limited/slow growing resources, magic and fantasy? and strategy. a really cool game that i don't know if im interested. real life has precedence but there is none that i know of to speak of besides working so.
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will
New Member
Posts: 7
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Post by will on Oct 1, 2023 23:54:22 GMT
i would like to add i am working on myself. reading books, its just hard to see sometimes.
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Post by runechaos on Mar 25, 2024 15:57:14 GMT
Hey, RuneChaos (William) here. Im still developing this if you look at the repository there is active commits.
its the most i've ever done on a project mostly, i didnt do much on rc but i am borrowing some code like User interface GUI if i can for certain things.
worklog:
trying to establish certain stuff for a game interface for my ideas to try in basic game dev for fun. its a project i'd like to play with friends (maybe?)
so right now im switching the networking from GNET which runs on Enet to Enet because on suspend mode on my PC Gnet has an unhandled event exception i do not know how to fix when i put it on sleep mode (unknown if this happens on windows) i would like to be able to manage network connections.
I'm also considering peer to peer network connections for application.
good luck. i also want to refactor some code to be imported and utilized rather than included.
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Post by runechaos on Mar 25, 2024 16:05:21 GMT
so as the worklog, i have player to player collision working, a Player entity ID system in place (and i need to add that to every entity an id for each and every entity) the id system is for client-server communications to know which entity is referenced. those are the biggies aside from having proper window with maxGUI/Canvas for game.
-your friend, zaros (william)
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