HI guys today i start to work on a new character an human Female. The goal is made a complete bundle of new character for RC. Already have added 17 animation in mixamo and made correction and export the character for RC where work fine. Here a screen:
For test i have used Realm crafter 1.26, actually character need some correction and some more animation, i hope this week to release the first version of it. Here a video of first test:
-Fix some animation -Fix: delete frame with t pose (sometimes rc load for 1 frame t-pose and cause bad animation) -Add more animation -list animation: 1-162 Idle 163-199 Walk 200-277 Run 278-303 Jump 304-406 Sword Attack 01 407-565 2hand Attack 566-694 MagicBall Attack 695-829 Cast Magic 01 830-896 Death 01 897-1039 Death 02 1040-1104 Front Kick 1105-1553 Look Around/ Boried 1554-1704 Bow Attack 01 1705-1736 Bow Attack 02 1737-1956 Casting Rage 1957-2127 one hand Staff Attack 2128-2297 Sword Attack Combo 2298-2636 Idle 2 2637-2658 Run 2 2816-2910 Sword Attack 02 2911-3015 Sword Attack 03 3016-3137 Sword Attack 04 3138-3168 Take Damage
Good job but just a little reminder and tips for characters in RCS and RCCE:
_ 2000 tris max _ texture 512x512 max _ 20 bones max _ not too much animation key _ save it in .b3d
At the end the actor file must weight less than 200ko! If not, we will have the famous RC loading lag.
Really difficult have a decent character with 2000tris and 20 bones the mesh have 3800 tris and 65 bones. The animation are made with Mixamo and if set 25 bones (25 are min) give error when autorig. i Test character and not give me problem. Now Update first post with download can test it and give me feedback and if is possible i can try to optimize in future.
Sorry for time lost for release but real life take me many time in latest days.
That's the real challenge, if you test with one character in local, sure you won't have any problem. That's not only my experience and opinion everybody who has made a game with RC: Sired, Cysis, Siramoida, Bytor and many more will tell you. Actor file MUST be less than 200ko
A few months ago, I have made some network test with RCCE: _ 30 users connected (about 15 max at the same time) _ 3 zones _ My characters have less than 1800 tris and 20 bones (one texture 512*512 for the body and 1 texture 256*256 for the head) _ I host the server on my PC RCCE handle it "quite" good (but I have some lags, server bugs and other strange things...), I think that it's the maximum that RC can manage with a home connection, the next time I will test with a dedicated server.
There is a way around it. But you will need to store animations on the client side. Not a great thing to do but it works. Everything terrier had said is all solid advice and perfect guide lines. However, the load lag happens more so during the animation extractions. Of course this all boils down to how many animations you have on one rig. If your using Mixamo like I did. You will need to edit the source to extract and append the animations as needed in the animations.bb. And be sure to strip the model down to no animations or just use the basics. Walk,Idle,run..
Naturally , if you follow terriers' advice and keep the size way down you wont see much lag even with an animation set attached Mixamo animations tend to bloat the file very quickly.
Stay away from Mix auto rig. 65 bones is complete nonsense. I assume you have bones for fingers and small detail like that. I suggest to weigh out your priorities. No need for all the hand bones. The camera is never that close anyway.